IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Animation (Legacy)/PlayAnimationAdvanced.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

111 lines
3.5 KiB
C#

using NodeCanvas.Framework;
using ParadoxNotion;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Category("Animation")]
public class PlayAnimationAdvanced : ActionTask<Animation>
{
[RequiredField]
public BBParameter<AnimationClip> animationClip;
public WrapMode animationWrap;
public AnimationBlendMode blendMode;
[SliderField(0, 2)]
public float playbackSpeed = 1;
[SliderField(0, 1)]
public float crossFadeTime = 0.25f;
public PlayDirections playDirection = PlayDirections.Forward;
public BBParameter<string> mixTransformName;
public BBParameter<int> animationLayer;
public bool queueAnimation;
public bool waitActionFinish = true;
private string animationToPlay = string.Empty;
private int dir = -1;
private Transform mixTransform;
protected override string info {
get { return "Anim " + animationClip.ToString(); }
}
protected override string OnInit() {
agent.AddClip(animationClip.value, animationClip.value.name);
animationClip.value.legacy = true;
return null;
}
protected override void OnExecute() {
if ( playDirection == PlayDirections.Toggle )
dir = -dir;
if ( playDirection == PlayDirections.Backward )
dir = -1;
if ( playDirection == PlayDirections.Forward )
dir = 1;
agent.AddClip(animationClip.value, animationClip.value.name);
animationToPlay = animationClip.value.name;
if ( !string.IsNullOrEmpty(mixTransformName.value) ) {
mixTransform = FindTransform(agent.transform, mixTransformName.value);
if ( !mixTransform ) {
ParadoxNotion.Services.Logger.LogWarning("Cant find transform with name '" + mixTransformName.value + "' for PlayAnimation Action", LogTag.EXECUTION, this);
}
} else {
mixTransform = null;
}
animationToPlay = animationClip.value.name;
if ( mixTransform ) {
agent[animationToPlay].AddMixingTransform(mixTransform, true);
}
agent[animationToPlay].layer = animationLayer.value;
agent[animationToPlay].speed = dir * playbackSpeed;
agent[animationToPlay].normalizedTime = Mathf.Clamp01(-dir);
agent[animationToPlay].wrapMode = animationWrap;
agent[animationToPlay].blendMode = blendMode;
if ( queueAnimation ) {
agent.CrossFadeQueued(animationToPlay, crossFadeTime);
} else {
agent.CrossFade(animationToPlay, crossFadeTime);
}
if ( !waitActionFinish ) {
EndAction(true);
}
}
protected override void OnUpdate() {
if ( elapsedTime >= ( agent[animationToPlay].length / playbackSpeed ) - crossFadeTime ) {
EndAction(true);
}
}
Transform FindTransform(Transform parent, string name) {
if ( parent.name == name )
return parent;
var transforms = parent.GetComponentsInChildren<Transform>();
foreach ( var t in transforms ) {
if ( t.name == name )
return t;
}
return null;
}
}
}