47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using NodeCanvas.Framework;
|
|
using ParadoxNotion.Design;
|
|
using UnityEngine;
|
|
|
|
|
|
namespace NodeCanvas.Tasks.Conditions
|
|
{
|
|
|
|
[Category("Input (Legacy System)")]
|
|
public class CheckMousePick : ConditionTask
|
|
{
|
|
|
|
public ParadoxNotion.ButtonKeys buttonKey;
|
|
[LayerField] public int layer;
|
|
|
|
[BlackboardOnly] public BBParameter<GameObject> saveGoAs;
|
|
[BlackboardOnly] public BBParameter<float> saveDistanceAs;
|
|
[BlackboardOnly] public BBParameter<Vector3> savePosAs;
|
|
|
|
private RaycastHit hit;
|
|
|
|
protected override string info {
|
|
get
|
|
{
|
|
var finalString = buttonKey.ToString() + " Click";
|
|
if ( !string.IsNullOrEmpty(savePosAs.name) )
|
|
finalString += string.Format("\n<i>(SavePos As {0})</i>", savePosAs);
|
|
if ( !string.IsNullOrEmpty(saveGoAs.name) )
|
|
finalString += string.Format("\n<i>(SaveGo As {0})</i>", saveGoAs);
|
|
return finalString;
|
|
}
|
|
}
|
|
|
|
protected override bool OnCheck() {
|
|
|
|
if ( Input.GetMouseButtonDown((int)buttonKey) ) {
|
|
if ( Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, Mathf.Infinity, 1 << layer) ) {
|
|
saveGoAs.value = hit.collider.gameObject;
|
|
saveDistanceAs.value = hit.distance;
|
|
savePosAs.value = hit.point;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
} |