51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Category("Physics")]
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[Description("Get hit info for ALL objects in the linecast, in Lists")]
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public class GetLinecastInfo2DAll : ActionTask<Transform>
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{
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[RequiredField]
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public BBParameter<GameObject> target;
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public LayerMask mask = -1;
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[BlackboardOnly]
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public BBParameter<List<GameObject>> saveHitGameObjectsAs;
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[BlackboardOnly]
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public BBParameter<List<float>> saveDistancesAs;
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[BlackboardOnly]
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public BBParameter<List<Vector3>> savePointsAs;
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[BlackboardOnly]
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public BBParameter<List<Vector3>> saveNormalsAs;
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private RaycastHit2D[] hits;
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protected override void OnExecute() {
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hits = Physics2D.LinecastAll(agent.position, target.value.transform.position, mask);
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if ( hits.Length > 0 ) {
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saveHitGameObjectsAs.value = hits.Select(h => h.collider.gameObject).ToList();
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saveDistancesAs.value = hits.Select(h => h.fraction).ToList();
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savePointsAs.value = hits.Select(h => new Vector3(h.point.x, h.point.y, target.value.transform.position.z)).ToList();
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saveNormalsAs.value = hits.Select(h => new Vector3(h.normal.x, h.normal.y, 0f)).ToList();
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EndAction(true);
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return;
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}
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EndAction(false);
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}
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public override void OnDrawGizmosSelected() {
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if ( agent && target.value )
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Gizmos.DrawLine(agent.position, target.value.transform.position);
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}
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}
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} |