IndieGame/client/Assets/Plugins/Animancer/Internal/Editor/AnimancerReadMe.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

187 lines
7.9 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
#if UNITY_EDITOR
using UnityEngine;
namespace Animancer.Editor
{
/// <summary>[Editor-Only] A welcome screen for <see cref="Animancer"/>.</summary>
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/AnimancerReadMe
///
// [CreateAssetMenu]
[HelpURL(Strings.DocsURLs.APIDocumentation + "." + nameof(Animancer.Editor) + "/" + nameof(AnimancerReadMe))]
public class AnimancerReadMe : ReadMe
{
/************************************************************************************************************************/
/// <summary>The release ID of the current version.</summary>
/// <example><list type="bullet">
/// <item>[ 1] = v1.0.0: 2018-05-02.</item>
/// <item>[ 2] = v1.1.0: 2018-05-29.</item>
/// <item>[ 3] = v1.2.0: 2018-08-14.</item>
/// <item>[ 4] = v1.3.0: 2018-09-12.</item>
/// <item>[ 5] = v2.0.0: 2018-10-08.</item>
/// <item>[ 6] = v3.0.0: 2019-05-27.</item>
/// <item>[ 7] = v3.1.0: 2019-08-12.</item>
/// <item>[ 8] = v4.0.0: 2020-01-28.</item>
/// <item>[ 9] = v4.1.0: 2020-02-21.</item>
/// <item>[10] = v4.2.0: 2020-03-02.</item>
/// <item>[11] = v4.3.0: 2020-03-13.</item>
/// <item>[12] = v4.4.0: 2020-03-27.</item>
/// <item>[13] = v5.0.0: 2020-07-17.</item>
/// <item>[14] = v5.1.0: 2020-07-27.</item>
/// <item>[15] = v5.2.0: 2020-09-16.</item>
/// <item>[16] = v5.3.0: 2020-10-06.</item>
/// <item>[17] = v6.0.0: 2020-12-04.</item>
/// <item>[18] = v6.1.0: 2021-04-13.</item>
/// <item>[19] = v7.0.0: 2021-07-29.</item>
/// <item>[20] = v7.1.0: 2021-08-13.</item>
/// <item>[21] = v7.2.0: 2021-10-17.</item>
/// <item>[22] = v7.3.0: 2022-07-03.</item>
/// <item>[23] = v7.4.0: 2023-01-26.</item>
/// <item>[24] = v7.4.1: 2023-01-28.</item>
/// <item>[25] = v7.4.2: 2023-01-31.</item>
/// </list></example>
protected override int ReleaseNumber => 25;
/// <inheritdoc/>
protected override string VersionName => "v7.4.2";
/// <inheritdoc/>
protected override string ChangeLogURL => Strings.DocsURLs.ChangeLogPrefix + "v7-4";
/// <inheritdoc/>
protected override string PrefKey => nameof(Animancer);
/// <inheritdoc/>
protected override string BaseProductName => Strings.ProductName;
/// <inheritdoc/>
protected override string ProductName => Strings.ProductName + " Lite";
/// <inheritdoc/>
protected override string DocumentationURL => Strings.DocsURLs.Documentation;
/// <inheritdoc/>
protected override string ExampleURL => Strings.DocsURLs.Examples;
/// <inheritdoc/>
protected override string UpdateURL => Strings.DocsURLs.LatestVersion;
/************************************************************************************************************************/
public AnimancerReadMe() : base(
new LinkSection("Forum",
"for general discussions, feedback, and news",
Strings.DocsURLs.Forum),
new LinkSection("Issues",
"for questions, suggestions, and bug reports",
Strings.DocsURLs.Issues),
new LinkSection("Email",
"for anything private",
GetEmailURL(Strings.DocsURLs.DeveloperEmail, Strings.ProductName),
Strings.DocsURLs.DeveloperEmail))
{
ExtraExamples = new LinkSection[]
{
new LinkSection(
"Platformer Game Kit",
null,
"https://kybernetik.com.au/platformer"),
};
}
/************************************************************************************************************************/
}
/************************************************************************************************************************/
#region UnityVersionChecker
// This class isn't in its own file because files don't get removed when upgrading from Animancer Lite to Pro.
/************************************************************************************************************************/
/// <summary>[Editor-Only] [Lite-Only]
/// Validates that the Animancer.Lite.dll is the correct one for this version of Unity.
/// </summary>
[UnityEditor.InitializeOnLoad]
internal static class UnityVersionChecker
{
/************************************************************************************************************************/
const string ExpectedAssemblyTarget =
#if UNITY_2021_2_OR_NEWER
"2021.2";
#elif UNITY_2021_1_OR_NEWER
"2021.1";
#elif UNITY_2020_1_OR_NEWER
"2020.1";
#else
"2019.4";
#endif
/************************************************************************************************************************/
static UnityVersionChecker()
=> UnityEditor.EditorApplication.delayCall += Execute;
private static void Execute()
{
var assembly = typeof(AnimancerEditorUtilities).Assembly;
var attributes = assembly.GetCustomAttributes(typeof(System.Reflection.AssemblyDescriptionAttribute), false);
if (attributes.Length != 1)
{
Debug.LogWarning($"{assembly.FullName} has {attributes.Length} [AssemblyDescription] attributes.");
return;
}
var attribute = (System.Reflection.AssemblyDescriptionAttribute)attributes[0];
if (attribute.Description.EndsWith($"Unity {ExpectedAssemblyTarget}+."))
return;
var actualAssemblyTarget = attribute.Description.Substring(attribute.Description.Length - 14, 13);
if (!actualAssemblyTarget.StartsWith("Unity "))
actualAssemblyTarget = "[Unknown]";
var message = $"{assembly.GetName().Name}.dll was compiled for {actualAssemblyTarget}" +
$" but the correct target for this version of Unity would be {ExpectedAssemblyTarget}+." +
$"\n\nYou should download the appropriate version using the Package Manager" +
$" or from {Strings.DocsURLs.DownloadLite}" +
$"\n\nOr you could ignore this warning which may prevent some features from working properly." +
$" This option will log a message which you can use to find and delete the script showing this warning.";
var choice = UnityEditor.EditorUtility.DisplayDialogComplex($"{assembly.GetName().Name}.dll Version Mismatch",
message,
"Open Package Manager",
"Ignore Warning",
"Open Download Page");
switch (choice)
{
case 0:
UnityEditor.PackageManager.UI.Window.Open("Animancer Lite");
break;
case 1:
// If you just want to disable this message, comment out the [InitializeOnLoad] attribute on this class.
Debug.LogWarning($"{message}\n");
break;
case 2:
Application.OpenURL(Strings.DocsURLs.DownloadLite);
break;
}
}
/************************************************************************************************************************/
}
/************************************************************************************************************************/
#endregion
/************************************************************************************************************************/
}
#endif