25 lines
926 B
C#
25 lines
926 B
C#
#if UNITY_EDITOR
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using UnityEngine.InputSystem.LowLevel;
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namespace UnityEngine.InputSystem
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{
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/// <summary>
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/// Internal interface that allows monitoring the system for problems.
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/// </summary>
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/// <remarks>
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/// This is primarily meant to make it easier to diagnose problems in the event stream.
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///
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/// Note that while the diagnostics hook is only enabled in the editor, when using
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/// the input debugger connected to a player it will also diagnose problems in the
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/// event stream of the player.
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/// </remarks>
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internal interface IInputDiagnostics
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{
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void OnCannotFindDeviceForEvent(InputEventPtr eventPtr);
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void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device);
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void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device);
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void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device);
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}
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}
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#endif
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