IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/IInputDiagnostics.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

25 lines
926 B
C#

#if UNITY_EDITOR
using UnityEngine.InputSystem.LowLevel;
namespace UnityEngine.InputSystem
{
/// <summary>
/// Internal interface that allows monitoring the system for problems.
/// </summary>
/// <remarks>
/// This is primarily meant to make it easier to diagnose problems in the event stream.
///
/// Note that while the diagnostics hook is only enabled in the editor, when using
/// the input debugger connected to a player it will also diagnose problems in the
/// event stream of the player.
/// </remarks>
internal interface IInputDiagnostics
{
void OnCannotFindDeviceForEvent(InputEventPtr eventPtr);
void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device);
void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device);
void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device);
}
}
#endif