401 lines
16 KiB
C#
401 lines
16 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
|
// version 1.4.3
|
|
// from Assets/Samples/DocsExamples/Actions/ExampleActions.inputactions
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.InputSystem;
|
|
using UnityEngine.InputSystem.Utilities;
|
|
|
|
public partial class @ExampleActions: IInputActionCollection2, IDisposable
|
|
{
|
|
public InputActionAsset asset { get; }
|
|
public @ExampleActions()
|
|
{
|
|
asset = InputActionAsset.FromJson(@"{
|
|
""name"": ""ExampleActions"",
|
|
""maps"": [
|
|
{
|
|
""name"": ""gameplay"",
|
|
""id"": ""d55be63c-61eb-47ef-92dd-eef1248d601e"",
|
|
""actions"": [
|
|
{
|
|
""name"": ""move"",
|
|
""type"": ""Value"",
|
|
""id"": ""8387a17d-aedd-4411-9931-6a855a8299fb"",
|
|
""expectedControlType"": ""Vector2"",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": true
|
|
},
|
|
{
|
|
""name"": ""jump"",
|
|
""type"": ""Button"",
|
|
""id"": ""7fc1eb3c-b4d1-4aba-9a58-f36cac532d06"",
|
|
""expectedControlType"": ""Button"",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
},
|
|
{
|
|
""name"": ""crouch"",
|
|
""type"": ""Button"",
|
|
""id"": ""851b3e53-f21f-4ba6-94fa-9f0b4db1ccb4"",
|
|
""expectedControlType"": ""Button"",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
},
|
|
{
|
|
""name"": ""use"",
|
|
""type"": ""Button"",
|
|
""id"": ""b5f08480-c03b-4654-8475-9c94e8ccccaf"",
|
|
""expectedControlType"": ""Button"",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
}
|
|
],
|
|
""bindings"": [
|
|
{
|
|
""name"": """",
|
|
""id"": ""2c541328-ed00-4524-817c-97599bac7de5"",
|
|
""path"": ""<Gamepad>{Player1}/leftStick"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""move"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": ""2D Vector"",
|
|
""id"": ""1bff55cb-bc9f-4a07-921b-c363f330e099"",
|
|
""path"": ""2DVector"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""move"",
|
|
""isComposite"": true,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": ""up"",
|
|
""id"": ""a463e3bc-75b0-4b56-a790-05e2b7fd264c"",
|
|
""path"": ""<Keyboard>/upArrow"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""move"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": ""down"",
|
|
""id"": ""875ee5b9-f51e-4e41-bad6-930e14120008"",
|
|
""path"": ""<Keyboard>/downArrow"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""move"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": ""left"",
|
|
""id"": ""63c4eca5-962b-429e-8988-41dbdd085179"",
|
|
""path"": ""<Keyboard>/leftArrow"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""move"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": ""right"",
|
|
""id"": ""bfd5fbe5-e471-45c2-bcf9-905f21b37819"",
|
|
""path"": ""<Keyboard>/rightArrow"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""move"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""c48db537-b211-412a-a86a-d31614bebb5d"",
|
|
""path"": ""<Gamepad>{Player1}/buttonSouth"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""jump"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""9a105e9c-c84a-4269-852a-29220b37c2a4"",
|
|
""path"": ""<Keyboard>/space"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""jump"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""636da59d-2ea1-4682-b67d-a40f48fa02a5"",
|
|
""path"": ""<Gamepad>{Player1}/buttonWest"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""crouch"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""69f2763d-08bc-4aac-9c35-f4f5f22e2928"",
|
|
""path"": ""<Keyboard>/z"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""crouch"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""41041dd1-570a-487c-856e-d58cfa06509a"",
|
|
""path"": ""<Gamepad>{Player1}/buttonNorth"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""use"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""4ac0be70-ea16-4ea3-98d4-0cf19fab4aec"",
|
|
""path"": ""<Keyboard>/x"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""use"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
""name"": ""menus"",
|
|
""id"": ""4d6bdb0c-7386-48fd-b39c-65304c2d209d"",
|
|
""actions"": [
|
|
{
|
|
""name"": ""New action"",
|
|
""type"": ""Button"",
|
|
""id"": ""e4dd2c60-a6d7-4ccd-8c2f-151ad3cf28a0"",
|
|
""expectedControlType"": ""Button"",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
}
|
|
],
|
|
""bindings"": [
|
|
{
|
|
""name"": """",
|
|
""id"": ""3599143f-75d5-4647-8633-83410cf6d8f8"",
|
|
""path"": """",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""New action"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
}
|
|
]
|
|
}
|
|
],
|
|
""controlSchemes"": []
|
|
}");
|
|
// gameplay
|
|
m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true);
|
|
m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true);
|
|
m_gameplay_jump = m_gameplay.FindAction("jump", throwIfNotFound: true);
|
|
m_gameplay_crouch = m_gameplay.FindAction("crouch", throwIfNotFound: true);
|
|
m_gameplay_use = m_gameplay.FindAction("use", throwIfNotFound: true);
|
|
// menus
|
|
m_menus = asset.FindActionMap("menus", throwIfNotFound: true);
|
|
m_menus_Newaction = m_menus.FindAction("New action", throwIfNotFound: true);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
UnityEngine.Object.Destroy(asset);
|
|
}
|
|
|
|
public InputBinding? bindingMask
|
|
{
|
|
get => asset.bindingMask;
|
|
set => asset.bindingMask = value;
|
|
}
|
|
|
|
public ReadOnlyArray<InputDevice>? devices
|
|
{
|
|
get => asset.devices;
|
|
set => asset.devices = value;
|
|
}
|
|
|
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
|
|
|
public bool Contains(InputAction action)
|
|
{
|
|
return asset.Contains(action);
|
|
}
|
|
|
|
public IEnumerator<InputAction> GetEnumerator()
|
|
{
|
|
return asset.GetEnumerator();
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
|
|
public void Enable()
|
|
{
|
|
asset.Enable();
|
|
}
|
|
|
|
public void Disable()
|
|
{
|
|
asset.Disable();
|
|
}
|
|
|
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
|
|
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
|
{
|
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
|
}
|
|
|
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
|
{
|
|
return asset.FindBinding(bindingMask, out action);
|
|
}
|
|
|
|
// gameplay
|
|
private readonly InputActionMap m_gameplay;
|
|
private IGameplayActions m_GameplayActionsCallbackInterface;
|
|
private readonly InputAction m_gameplay_move;
|
|
private readonly InputAction m_gameplay_jump;
|
|
private readonly InputAction m_gameplay_crouch;
|
|
private readonly InputAction m_gameplay_use;
|
|
public struct GameplayActions
|
|
{
|
|
private @ExampleActions m_Wrapper;
|
|
public GameplayActions(@ExampleActions wrapper) { m_Wrapper = wrapper; }
|
|
public InputAction @move => m_Wrapper.m_gameplay_move;
|
|
public InputAction @jump => m_Wrapper.m_gameplay_jump;
|
|
public InputAction @crouch => m_Wrapper.m_gameplay_crouch;
|
|
public InputAction @use => m_Wrapper.m_gameplay_use;
|
|
public InputActionMap Get() { return m_Wrapper.m_gameplay; }
|
|
public void Enable() { Get().Enable(); }
|
|
public void Disable() { Get().Disable(); }
|
|
public bool enabled => Get().enabled;
|
|
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
|
|
public void SetCallbacks(IGameplayActions instance)
|
|
{
|
|
if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
|
|
{
|
|
@move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
|
|
@move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
|
|
@move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
|
|
@jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
|
|
@jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
|
|
@jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
|
|
@crouch.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCrouch;
|
|
@crouch.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCrouch;
|
|
@crouch.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCrouch;
|
|
@use.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
|
|
@use.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
|
|
@use.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
|
|
}
|
|
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
|
|
if (instance != null)
|
|
{
|
|
@move.started += instance.OnMove;
|
|
@move.performed += instance.OnMove;
|
|
@move.canceled += instance.OnMove;
|
|
@jump.started += instance.OnJump;
|
|
@jump.performed += instance.OnJump;
|
|
@jump.canceled += instance.OnJump;
|
|
@crouch.started += instance.OnCrouch;
|
|
@crouch.performed += instance.OnCrouch;
|
|
@crouch.canceled += instance.OnCrouch;
|
|
@use.started += instance.OnUse;
|
|
@use.performed += instance.OnUse;
|
|
@use.canceled += instance.OnUse;
|
|
}
|
|
}
|
|
}
|
|
public GameplayActions @gameplay => new GameplayActions(this);
|
|
|
|
// menus
|
|
private readonly InputActionMap m_menus;
|
|
private IMenusActions m_MenusActionsCallbackInterface;
|
|
private readonly InputAction m_menus_Newaction;
|
|
public struct MenusActions
|
|
{
|
|
private @ExampleActions m_Wrapper;
|
|
public MenusActions(@ExampleActions wrapper) { m_Wrapper = wrapper; }
|
|
public InputAction @Newaction => m_Wrapper.m_menus_Newaction;
|
|
public InputActionMap Get() { return m_Wrapper.m_menus; }
|
|
public void Enable() { Get().Enable(); }
|
|
public void Disable() { Get().Disable(); }
|
|
public bool enabled => Get().enabled;
|
|
public static implicit operator InputActionMap(MenusActions set) { return set.Get(); }
|
|
public void SetCallbacks(IMenusActions instance)
|
|
{
|
|
if (m_Wrapper.m_MenusActionsCallbackInterface != null)
|
|
{
|
|
@Newaction.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnNewaction;
|
|
@Newaction.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnNewaction;
|
|
@Newaction.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnNewaction;
|
|
}
|
|
m_Wrapper.m_MenusActionsCallbackInterface = instance;
|
|
if (instance != null)
|
|
{
|
|
@Newaction.started += instance.OnNewaction;
|
|
@Newaction.performed += instance.OnNewaction;
|
|
@Newaction.canceled += instance.OnNewaction;
|
|
}
|
|
}
|
|
}
|
|
public MenusActions @menus => new MenusActions(this);
|
|
public interface IGameplayActions
|
|
{
|
|
void OnMove(InputAction.CallbackContext context);
|
|
void OnJump(InputAction.CallbackContext context);
|
|
void OnCrouch(InputAction.CallbackContext context);
|
|
void OnUse(InputAction.CallbackContext context);
|
|
}
|
|
public interface IMenusActions
|
|
{
|
|
void OnNewaction(InputAction.CallbackContext context);
|
|
}
|
|
}
|