IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Conditions/Utility/CheckEventValue.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

36 lines
1.4 KiB
C#

using NodeCanvas.Framework;
using ParadoxNotion;
using ParadoxNotion.Design;
using Logger = ParadoxNotion.Services.Logger;
namespace NodeCanvas.Tasks.Conditions
{
[Category("✫ Utility")]
[Description("Check if an event is received and it's value is equal to specified value, then return true for one frame")]
public class CheckEventValue<T> : ConditionTask<GraphOwner>
{
[RequiredField]
public BBParameter<string> eventName;
[Name("Compare Value To")]
public BBParameter<T> value;
protected override string info { get { return string.Format("Event [{0}].value == {1}", eventName, value); } }
protected override void OnEnable() { router.onCustomEvent += OnCustomEvent; }
protected override void OnDisable() { router.onCustomEvent -= OnCustomEvent; }
protected override bool OnCheck() { return false; }
void OnCustomEvent(string eventName, ParadoxNotion.IEventData msg) {
if ( eventName.Equals(this.eventName.value, System.StringComparison.OrdinalIgnoreCase) ) {
var receivedValue = msg.valueBoxed;
if ( ObjectUtils.AnyEquals(receivedValue, value.value) ) {
Logger.Log(string.Format("Event Received from ({0}): '{1}'", agent.gameObject.name, eventName), LogTag.EVENT, this);
YieldReturn(true);
}
}
}
}
}