IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/IInputUpdateCallbackReceiver.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

16 lines
668 B
C#

namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Interface to allow custom input devices to receive callbacks when the input system is updated.
/// </summary>
/// <remarks>
/// If an <see cref="InputDevice"/> class implements the IInputUpdateCallbackReceiver interface, any instance of the
/// InputDevice will have it's <see cref="OnUpdate"/> method called whenever the input system updates. This can be used
/// to implement custom state update logic for virtual input devices which track some state in the project.
/// </remarks>
public interface IInputUpdateCallbackReceiver
{
void OnUpdate();
}
}