IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Modules/StateMachines/Nodes/NestedBTState.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

104 lines
3.5 KiB
C#

using NodeCanvas.BehaviourTrees;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.StateMachines
{
[Name("Sub BehaviourTree")]
[Description("Execute a Behaviour Tree OnEnter. OnExit that Behavior Tree will be stoped or paused based on the relevant specified setting. You can optionaly specify a Success Event and a Failure Event which will be sent when the BT's root node status returns either of the two. If so, use alongside with a CheckEvent on a transition.")]
[DropReferenceType(typeof(BehaviourTree))]
[ParadoxNotion.Design.Icon("BT")]
public class NestedBTState : FSMStateNested<BehaviourTree>
{
public enum BTExecutionMode
{
Once,
Repeat
}
public enum BTExitMode
{
StopAndRestart,
PauseAndResume
}
[SerializeField, ExposeField, Name("Sub Tree")]
private BBParameter<BehaviourTree> _nestedBT = null;
[Tooltip("What will happen to the BT when this state exits.")]
public BTExitMode exitMode = BTExitMode.StopAndRestart;
[Tooltip("Sould the BT repeat?")]
public BTExecutionMode executionMode = BTExecutionMode.Repeat;
[DimIfDefault, Tooltip("The event to send when the BT finish in Success.")]
public string successEvent;
[DimIfDefault, Tooltip("The event to send when the BT finish in Failure.")]
public string failureEvent;
public override BehaviourTree subGraph { get { return _nestedBT.value; } set { _nestedBT.value = value; } }
public override BBParameter subGraphParameter => _nestedBT;
//
protected override void OnEnter() {
if ( subGraph == null ) {
Finish(false);
return;
}
currentInstance = (BehaviourTree)this.CheckInstance();
currentInstance.repeat = ( executionMode == BTExecutionMode.Repeat );
currentInstance.updateInterval = 0;
this.TryWriteAndBindMappedVariables();
currentInstance.StartGraph(graph.agent, graph.blackboard.parent, Graph.UpdateMode.Manual, OnFinish);
OnUpdate();
}
protected override void OnUpdate() {
currentInstance.UpdateGraph(this.graph.deltaTime);
if ( !string.IsNullOrEmpty(successEvent) && currentInstance.rootStatus == Status.Success ) {
currentInstance.Stop(true);
}
if ( !string.IsNullOrEmpty(failureEvent) && currentInstance.rootStatus == Status.Failure ) {
currentInstance.Stop(false);
}
}
void OnFinish(bool success) {
if ( this.status == Status.Running ) {
this.TryReadAndUnbindMappedVariables();
if ( !string.IsNullOrEmpty(successEvent) && success ) {
SendEvent(successEvent);
}
if ( !string.IsNullOrEmpty(failureEvent) && !success ) {
SendEvent(failureEvent);
}
Finish(success);
}
}
protected override void OnExit() {
if ( currentInstance != null ) {
if ( this.status == Status.Running ) {
this.TryReadAndUnbindMappedVariables();
}
if ( exitMode == BTExitMode.StopAndRestart ) {
currentInstance.Stop();
} else {
currentInstance.Pause();
}
}
}
}
}