37 lines
931 B
C#
37 lines
931 B
C#
using NodeCanvas.Framework;
|
|
using ParadoxNotion.Design;
|
|
using UnityEngine;
|
|
|
|
|
|
namespace NodeCanvas.Tasks.Actions
|
|
{
|
|
|
|
[Name("Set IK")]
|
|
[Category("Animator")]
|
|
public class MecanimSetIK : ActionTask<Animator>
|
|
{
|
|
|
|
public AvatarIKGoal IKGoal;
|
|
[RequiredField]
|
|
public BBParameter<GameObject> goal;
|
|
public BBParameter<float> weight;
|
|
|
|
protected override string info {
|
|
get { return "Set '" + IKGoal + "' " + goal; }
|
|
}
|
|
|
|
protected override void OnExecute() {
|
|
router.onAnimatorIK += OnAnimatorIK;
|
|
}
|
|
|
|
protected override void OnStop() {
|
|
router.onAnimatorIK -= OnAnimatorIK;
|
|
}
|
|
|
|
void OnAnimatorIK(ParadoxNotion.EventData<int> msg) {
|
|
agent.SetIKPositionWeight(IKGoal, weight.value);
|
|
agent.SetIKPosition(IKGoal, goal.value.transform.position);
|
|
EndAction();
|
|
}
|
|
}
|
|
} |