IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Pathfinding/Patrol.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

112 lines
3.5 KiB
C#

using System.Collections.Generic;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
using NavMeshAgent = UnityEngine.AI.NavMeshAgent;
namespace NodeCanvas.Tasks.Actions
{
[Category("Movement/Pathfinding")]
[Description("Move Randomly or Progressively between various game object positions taken from the list provided")]
public class Patrol : ActionTask<NavMeshAgent>
{
public enum PatrolMode
{
Progressive,
Random
}
[RequiredField, Tooltip("A list of gameobjects patrol points.")]
public BBParameter<List<GameObject>> targetList;
[Tooltip("The mode to use for patrol (progressive or random)")]
public BBParameter<PatrolMode> patrolMode = PatrolMode.Random;
public BBParameter<float> speed = 4;
public BBParameter<float> keepDistance = 0.1f;
private int index = -1;
private Vector3? lastRequest;
protected override string info {
get { return string.Format("{0} Patrol {1}", patrolMode, targetList); }
}
protected override void OnExecute() {
if ( targetList.value.Count == 0 ) {
EndAction(false);
return;
}
if ( targetList.value.Count == 1 ) {
index = 0;
} else {
if ( patrolMode.value == PatrolMode.Random ) {
var newIndex = index;
while ( newIndex == index ) {
newIndex = Random.Range(0, targetList.value.Count);
}
index = newIndex;
}
if ( patrolMode.value == PatrolMode.Progressive ) {
index = (int)Mathf.Repeat(index + 1, targetList.value.Count);
}
}
var targetGo = targetList.value[index];
if ( targetGo == null ) {
ParadoxNotion.Services.Logger.LogWarning("List game object is null on Patrol Action Task.", LogTag.EXECUTION, this);
EndAction(false);
return;
}
var targetPos = targetGo.transform.position;
agent.speed = speed.value;
if ( ( agent.transform.position - targetPos ).magnitude < agent.stoppingDistance + keepDistance.value ) {
EndAction(true);
return;
}
}
protected override void OnUpdate() {
var targetPos = targetList.value[index].transform.position;
if ( lastRequest != targetPos ) {
if ( !agent.SetDestination(targetPos) ) {
EndAction(false);
return;
}
}
lastRequest = targetPos;
if ( !agent.pathPending && agent.remainingDistance <= agent.stoppingDistance + keepDistance.value ) {
EndAction(true);
}
}
protected override void OnPause() { OnStop(); }
protected override void OnStop() {
if ( lastRequest != null && agent.gameObject.activeSelf ) {
agent.ResetPath();
}
lastRequest = null;
}
public override void OnDrawGizmosSelected() {
if ( agent && targetList.value != null ) {
foreach ( var go in targetList.value ) {
if ( go != null ) {
Gizmos.DrawSphere(go.transform.position, 0.1f);
}
}
}
}
}
}