28 lines
814 B
C#
28 lines
814 B
C#
using NodeCanvas.Framework;
|
|
using ParadoxNotion;
|
|
using ParadoxNotion.Design;
|
|
using NodeCanvas.StateMachines;
|
|
|
|
namespace NodeCanvas.Tasks.Conditions
|
|
{
|
|
|
|
[Category("✫ Utility")]
|
|
[Description("Check the parent state status. This condition is only meant to be used along with an FSM system.")]
|
|
public class CheckStateStatus : ConditionTask
|
|
{
|
|
public CompactStatus status = CompactStatus.Success;
|
|
|
|
protected override string info {
|
|
get { return string.Format("State == {0}", status); }
|
|
}
|
|
|
|
protected override bool OnCheck() {
|
|
var fsm = ownerSystem as FSM;
|
|
if ( fsm != null ) {
|
|
var state = fsm.currentState;
|
|
return (int)state.status == (int)status;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
} |