IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Commands/UseWindowsGamingInputCommand.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

38 lines
1.2 KiB
C#

using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
// Command to enable or disable Windows.Gaming.Input native backend.
// Send it to deviceId 0 as it's a special "global" IOCTL that gets routed internally.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = kSize)]
internal struct UseWindowsGamingInputCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('U', 'W', 'G', 'I'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(byte);
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public byte enable;
public FourCC typeStatic
{
get { return Type; }
}
public static UseWindowsGamingInputCommand Create(bool enable)
{
return new UseWindowsGamingInputCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
enable = (byte)(enable ? 1 : 0)
};
}
}
}