38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using System.Runtime.InteropServices;
|
|
using UnityEngine.InputSystem.Utilities;
|
|
|
|
namespace UnityEngine.InputSystem.LowLevel
|
|
{
|
|
/// <summary>
|
|
// Command to enable or disable Windows.Gaming.Input native backend.
|
|
// Send it to deviceId 0 as it's a special "global" IOCTL that gets routed internally.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Explicit, Size = kSize)]
|
|
internal struct UseWindowsGamingInputCommand : IInputDeviceCommandInfo
|
|
{
|
|
public static FourCC Type { get { return new FourCC('U', 'W', 'G', 'I'); } }
|
|
|
|
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(byte);
|
|
|
|
[FieldOffset(0)]
|
|
public InputDeviceCommand baseCommand;
|
|
|
|
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
|
|
public byte enable;
|
|
|
|
public FourCC typeStatic
|
|
{
|
|
get { return Type; }
|
|
}
|
|
|
|
public static UseWindowsGamingInputCommand Create(bool enable)
|
|
{
|
|
return new UseWindowsGamingInputCommand
|
|
{
|
|
baseCommand = new InputDeviceCommand(Type, kSize),
|
|
enable = (byte)(enable ? 1 : 0)
|
|
};
|
|
}
|
|
}
|
|
}
|