IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Commands/WarpMousePositionCommand.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

34 lines
1016 B
C#

using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
[StructLayout(LayoutKind.Explicit, Size = kSize)]
internal struct WarpMousePositionCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('W', 'P', 'M', 'S'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public Vector2 warpPositionInPlayerDisplaySpace;
public FourCC typeStatic
{
get { return Type; }
}
public static WarpMousePositionCommand Create(Vector2 position)
{
return new WarpMousePositionCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
warpPositionInPlayerDisplaySpace = position
};
}
}
}