IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Haptics/DualMotorRumbleCommand.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

38 lines
1.2 KiB
C#

using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
[StructLayout(LayoutKind.Explicit, Size = kSize)]
internal struct DualMotorRumbleCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('R', 'M', 'B', 'L'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public float lowFrequencyMotorSpeed;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 4)]
public float highFrequencyMotorSpeed;
public FourCC typeStatic
{
get { return Type; }
}
public static DualMotorRumbleCommand Create(float lowFrequency, float highFrequency)
{
return new DualMotorRumbleCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
lowFrequencyMotorSpeed = lowFrequency,
highFrequencyMotorSpeed = highFrequency
};
}
}
}