19 lines
531 B
C#
19 lines
531 B
C#
using UnityEngine;
|
|
using NUnit.Framework;
|
|
|
|
public class RectTransformPosition
|
|
{
|
|
[Test]
|
|
public void SettingPositionBeforeGameObjectIsActivatedWorks_953409()
|
|
{
|
|
var positionToSet = new Vector3(1, 2, 3);
|
|
var go = new GameObject("RectTransform", typeof(RectTransform));
|
|
|
|
go.SetActive(false);
|
|
go.transform.position = positionToSet;
|
|
go.SetActive(true);
|
|
|
|
Assert.AreEqual(positionToSet, go.transform.position, "Expected RectTransform position to be set but it was not.");
|
|
}
|
|
}
|