52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Animancer.FSM
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{
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/// <summary>[Editor-Only] Utilities used by the <see cref="FSM"/> system.</summary>
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/// <remarks>
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/// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/fsm">Finite State Machines</see>
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/// </remarks>
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/// https://kybernetik.com.au/animancer/api/Animancer.FSM/StateMachineUtilities
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///
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public static class StateMachineUtilities
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{
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/************************************************************************************************************************/
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/// <summary>Draws a GUI field for the `value`.</summary>
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public static T DoGenericField<T>(Rect area, string label, T value)
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{
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if (typeof(Object).IsAssignableFrom(typeof(T)))
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{
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return (T)(object)EditorGUI.ObjectField(
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area, label, value as Object, typeof(T), true);
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}
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var stateName = value != null ? value.ToString() : "Null";
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EditorGUI.LabelField(area, label, stateName);
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return value;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// If the <see cref="Rect.height"/> is positive, this method moves the <see cref="Rect.y"/> by that amount and
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/// adds the <see cref="EditorGUIUtility.standardVerticalSpacing"/>.
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/// </summary>
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public static void NextVerticalArea(ref Rect area)
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{
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if (area.height > 0)
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area.y += area.height + EditorGUIUtility.standardVerticalSpacing;
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}
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/************************************************************************************************************************/
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}
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}
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#endif
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