IndieGame/client/Packages/com.unity.inputsystem@1.7.0/Tests/TestFixture/Unity.InputSystem.TestFramework.asmdef

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{
"name": "Unity.InputSystem.TestFramework",
"references": [
"Unity.InputSystem",
"UnityEngine.TestRunner",
"UnityEditor.TestRunner",
"UnityEditor.UI",
"UnityEngine.UI"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": ["UNITY_TESTS_FRAMEWORK"],
"versionDefines": [
{
"name": "com.unity.test-framework",
"expression": "",
"define": "UNITY_TESTS_FRAMEWORK"
}
],
"versionDefines": []
}