24 lines
964 B
C#
24 lines
964 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ES3Defaults : ScriptableObject
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{
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[SerializeField]
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public ES3SerializableSettings settings = new ES3SerializableSettings();
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public bool addMgrToSceneAutomatically = false;
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public bool autoUpdateReferences = true;
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public bool addAllPrefabsToManager = true;
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public int collectDependenciesDepth = 4;
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public int collectDependenciesTimeout = 10;
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public bool updateReferencesWhenSceneChanges = true;
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public bool updateReferencesWhenSceneIsSaved = true;
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public bool updateReferencesWhenSceneIsOpened = true;
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[Tooltip("Folders listed here will be searched for references every time the reference manager is refreshed. Path should be relative to the project folder.")]
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public string[] referenceFolders = new string[0];
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public bool logDebugInfo = false;
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public bool logWarnings = true;
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public bool logErrors = true;
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} |