88 lines
3.0 KiB
C#
88 lines
3.0 KiB
C#
using NodeCanvas.Framework;
|
|
using ParadoxNotion;
|
|
using ParadoxNotion.Design;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace NodeCanvas.Tasks.Actions
|
|
{
|
|
public enum ValueType
|
|
{
|
|
Float,
|
|
Int,
|
|
Vector3
|
|
}
|
|
|
|
[Category("扩展/设置值的运算修改")]
|
|
[Description("设置值的运算修改")]
|
|
[Name("设置值的运算")]
|
|
public class SetOperation : ActionTask
|
|
{
|
|
[BlackboardOnly]
|
|
//结果
|
|
public ValueType valueType;
|
|
[ShowIf("valueType", (int)ValueType.Float)]
|
|
public BBParameter<float> floatValue;
|
|
[ShowIf("valueType", (int)ValueType.Int)]
|
|
public BBParameter<int> intValue;
|
|
[ShowIf("valueType", (int)ValueType.Vector3)]
|
|
public BBParameter<Vector3> vectorValue;
|
|
|
|
public OperationMethod operation;
|
|
//参数1
|
|
public ValueType param1Type;
|
|
[ShowIf("param1Type", (int)ValueType.Float)]
|
|
public BBParameter<float> floatParam1;
|
|
[ShowIf("param1Type", (int)ValueType.Int)]
|
|
public BBParameter<int> intParam1;
|
|
[ShowIf("param1Type", (int)ValueType.Vector3)]
|
|
public BBParameter<Vector3> vectorParam1;
|
|
|
|
public ValueType param2Type;
|
|
[ShowIf("param2Type", (int)ValueType.Float)]
|
|
public BBParameter<float> floatParam2;
|
|
[ShowIf("param2Type", (int)ValueType.Int)]
|
|
public BBParameter<int> intParam2;
|
|
[ShowIf("param2Type", (int)ValueType.Vector3)]
|
|
public BBParameter<Vector3> vectorParam2;
|
|
|
|
protected override string info
|
|
{
|
|
get
|
|
{
|
|
switch (valueType)
|
|
{
|
|
case ValueType.Float:
|
|
return string.Format("{0}={1}{2}{3}", floatValue, floatParam1, OperationTools.GetOperationSingleString(operation), floatParam2);
|
|
case ValueType.Int:
|
|
return string.Format("{0}={1}{2}{3}", intValue, intParam1, OperationTools.GetOperationSingleString(operation), intParam2);
|
|
case ValueType.Vector3:
|
|
return string.Format("{0}={1}{2}{3}", vectorValue, vectorParam1, OperationTools.GetOperationSingleString(operation), vectorParam2);
|
|
default:
|
|
return "Error";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
protected override void OnExecute()
|
|
{
|
|
switch (valueType)
|
|
{
|
|
case ValueType.Float:
|
|
floatValue.value = OperationTools.Operate(floatParam1.value, floatParam2.value, operation);
|
|
break;
|
|
case ValueType.Int:
|
|
intValue.value = OperationTools.Operate(intParam1.value, intParam2.value, operation);
|
|
break;
|
|
case ValueType.Vector3:
|
|
vectorValue.value = OperationTools.Operate(vectorParam1.value, vectorParam2.value, operation);
|
|
break;
|
|
}
|
|
EndAction();
|
|
}
|
|
|
|
}
|
|
}
|