IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Commands/DisableDeviceCommand.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

33 lines
908 B
C#

using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Command to tell the runtime to no longer send events for the given device.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public struct DisableDeviceCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('D', 'S', 'B', 'L'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
public FourCC typeStatic
{
get { return Type; }
}
public static DisableDeviceCommand Create()
{
return new DisableDeviceCommand
{
baseCommand = new InputDeviceCommand(Type, kSize)
};
}
}
}