IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Commands/QueryKeyNameCommand.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

47 lines
1.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Command to query the current name of a key according to the current keyboard layout.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public unsafe struct QueryKeyNameCommand : IInputDeviceCommandInfo
{
public static FourCC Type => new FourCC('K', 'Y', 'C', 'F');
internal const int kMaxNameLength = 256;
internal const int kSize = InputDeviceCommand.kBaseCommandSize + kMaxNameLength + 4;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public int scanOrKeyCode;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + 4)]
public fixed byte nameBuffer[kMaxNameLength];
public string ReadKeyName()
{
fixed(QueryKeyNameCommand * thisPtr = &this)
{
return StringHelpers.ReadStringFromBuffer(new IntPtr(thisPtr->nameBuffer), kMaxNameLength);
}
}
public FourCC typeStatic => Type;
public static QueryKeyNameCommand Create(Key key)
{
return new QueryKeyNameCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
scanOrKeyCode = (int)key
};
}
}
}