113 lines
4.9 KiB
C#
113 lines
4.9 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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using System;
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using UnityEngine;
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namespace Animancer
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{
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/// <inheritdoc/>
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/// https://kybernetik.com.au/animancer/api/Animancer/Float2ControllerTransitionAsset
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#if !UNITY_EDITOR
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[System.Obsolete(Validate.ProOnlyMessage)]
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#endif
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[CreateAssetMenu(menuName = Strings.MenuPrefix + "Controller Transition/Float 2", order = Strings.AssetMenuOrder + 7)]
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[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(Float2ControllerTransitionAsset))]
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public class Float2ControllerTransitionAsset : AnimancerTransitionAsset<Float2ControllerTransition>
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{
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/// <inheritdoc/>
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[Serializable]
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public new class UnShared :
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UnShared<Float2ControllerTransitionAsset, Float2ControllerTransition, Float2ControllerState>,
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Float2ControllerState.ITransition
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{ }
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}
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/// <inheritdoc/>
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/// https://kybernetik.com.au/animancer/api/Animancer/Float2ControllerTransition
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[Serializable]
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#if ! UNITY_EDITOR
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[System.Obsolete(Validate.ProOnlyMessage)]
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#endif
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public class Float2ControllerTransition : ControllerTransition<Float2ControllerState>,
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Float2ControllerState.ITransition, ICopyable<Float2ControllerTransition>
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{
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/************************************************************************************************************************/
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[SerializeField]
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private string _ParameterNameX;
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/// <summary>[<see cref="SerializeField"/>] The name that will be used to access <see cref="ParameterX"/>.</summary>
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public ref string ParameterNameX => ref _ParameterNameX;
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/************************************************************************************************************************/
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[SerializeField]
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private string _ParameterNameY;
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/// <summary>[<see cref="SerializeField"/>] The name that will be used to access <see cref="ParameterY"/>.</summary>
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public ref string ParameterNameY => ref _ParameterNameY;
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/************************************************************************************************************************/
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/// <summary>Creates a new <see cref="Float2ControllerTransition"/>.</summary>
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public Float2ControllerTransition() { }
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/// <summary>Creates a new <see cref="Float2ControllerTransition"/> with the specified Animator Controller and parameters.</summary>
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public Float2ControllerTransition(RuntimeAnimatorController controller, string parameterNameX, string parameterNameY)
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{
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Controller = controller;
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_ParameterNameX = parameterNameX;
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_ParameterNameY = parameterNameY;
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}
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public override Float2ControllerState CreateState()
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=> State = new Float2ControllerState(Controller, _ParameterNameX, _ParameterNameY, ActionsOnStop);
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/************************************************************************************************************************/
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/// <inheritdoc/>
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public virtual void CopyFrom(Float2ControllerTransition copyFrom)
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{
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CopyFrom((ControllerTransition<Float2ControllerState>)copyFrom);
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if (copyFrom == null)
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{
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_ParameterNameX = default;
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_ParameterNameY = default;
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return;
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}
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_ParameterNameX = copyFrom._ParameterNameX;
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_ParameterNameY = copyFrom._ParameterNameY;
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}
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/************************************************************************************************************************/
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#region Drawer
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#if UNITY_EDITOR
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/************************************************************************************************************************/
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/// <inheritdoc/>
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[UnityEditor.CustomPropertyDrawer(typeof(Float2ControllerTransition), true)]
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public class Drawer : ControllerTransition.Drawer
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{
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/************************************************************************************************************************/
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/// <summary>
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/// Creates a new <see cref="Drawer"/> and sets the
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/// <see cref="ControllerTransition.Drawer.Parameters"/>.
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/// </summary>
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public Drawer() : base(nameof(_ParameterNameX), nameof(_ParameterNameY)) { }
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/************************************************************************************************************************/
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}
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/************************************************************************************************************************/
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#endif
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#endregion
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/************************************************************************************************************************/
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}
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}
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