94 lines
4.0 KiB
C#
94 lines
4.0 KiB
C#
// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2018/07/13
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#if true // MODULE_MARKER
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using System;
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using UnityEngine;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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#pragma warning disable 1591
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namespace DG.Tweening
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{
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public static class DOTweenModuleSprite
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{
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#region Shortcuts
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#region SpriteRenderer
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/// <summary>Tweens a SpriteRenderer's color to the given value.
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/// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration)
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{
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TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
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t.SetTarget(target);
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return t;
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}
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/// <summary>Tweens a Material's alpha color to the given value.
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/// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration)
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{
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TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
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t.SetTarget(target);
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return t;
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}
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/// <summary>Tweens a SpriteRenderer's color using the given gradient
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/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
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/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
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public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration)
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{
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Sequence s = DOTween.Sequence();
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GradientColorKey[] colors = gradient.colorKeys;
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int len = colors.Length;
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for (int i = 0; i < len; ++i) {
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GradientColorKey c = colors[i];
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if (i == 0 && c.time <= 0) {
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target.color = c.color;
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continue;
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}
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float colorDuration = i == len - 1
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? duration - s.Duration(false) // Verifies that total duration is correct
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: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
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s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
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}
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s.SetTarget(target);
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return s;
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}
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#endregion
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#region Blendables
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#region SpriteRenderer
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/// <summary>Tweens a SpriteRenderer's color to the given value,
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/// in a way that allows other DOBlendableColor tweens to work together on the same target,
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/// instead than fight each other as multiple DOColor would do.
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/// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
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public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration)
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{
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endValue = endValue - target.color;
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Color to = new Color(0, 0, 0, 0);
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return DOTween.To(() => to, x => {
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Color diff = x - to;
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to = x;
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target.color += diff;
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}, endValue, duration)
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.Blendable().SetTarget(target);
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}
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#endregion
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#endregion
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#endregion
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}
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}
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#endif
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