44 lines
1023 B
C#
44 lines
1023 B
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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// Using embedded actions with callbacks or reading values each frame.
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public class ExampleEmbeddedActions : MonoBehaviour
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{
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// these embedded actions are configurable in the inspector:
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public InputAction moveAction;
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public InputAction jumpAction;
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public void Awake()
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{
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// assign a callback for the "jump" action.
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jumpAction.performed += ctx => { OnJump(ctx); };
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}
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public void Update()
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{
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// read the value for the "move" action each frame.
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Vector2 moveAmount = moveAction.ReadValue<Vector2>();
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}
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public void OnJump(InputAction.CallbackContext context)
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{
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// jump code goes here.
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}
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// the actions must be enabled and disabled
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// when the GameObject is enabled or disabled
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public void OnEnable()
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{
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moveAction.Enable();
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jumpAction.Enable();
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}
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public void OnDisable()
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{
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moveAction.Disable();
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jumpAction.Disable();
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}
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}
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