IndieGame/client/Packages/com.unity.inputsystem@1.7.0/Samples~/InputRecorder
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00
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.sample.json 初始化工程 2024-10-11 10:12:15 +08:00
InputRecorder.cs 初始化工程 2024-10-11 10:12:15 +08:00
InputRecorder.cs.meta 初始化工程 2024-10-11 10:12:15 +08:00
InputRecorderInspector.cs 初始化工程 2024-10-11 10:12:15 +08:00
InputRecorderInspector.cs.meta 初始化工程 2024-10-11 10:12:15 +08:00
InputRecorderSample.unity 初始化工程 2024-10-11 10:12:15 +08:00
InputRecorderSample.unity.meta 初始化工程 2024-10-11 10:12:15 +08:00
README.md 初始化工程 2024-10-11 10:12:15 +08:00
README.md.meta 初始化工程 2024-10-11 10:12:15 +08:00
Unity.InputSystem.Recorder.asmdef 初始化工程 2024-10-11 10:12:15 +08:00
Unity.InputSystem.Recorder.asmdef.meta 初始化工程 2024-10-11 10:12:15 +08:00

This sample is both a demonstration for how to use InputEventTrace as well as a useful tool by itself in the form of the InputRecorder reusable MonoBehaviour component.

One possible way in which you can use this facility, for example, is to record input, save it to disk, and then replay the same input in automation (e.g. in tests or when recording short video snippets of preset gameplay sequences for manual proofing).